Showing posts with label Jenny Sparks. Show all posts
Showing posts with label Jenny Sparks. Show all posts

Sunday, 2 June 2013

Warren Ellis's Stormwatch



Stormwatch is the first entry in what can be considered a loose trilogy of Wildstorm titles for Warren Ellis. The second part would be The Authority and the concluding part would be Planetary. I didn’t realise this when I read them because I read them out of sequence. Not that you have to have read them in publication order of course, but certain references and recurring characters will make more sense if you do. My reading habits are a product of living in the age of collected editions.

Everyone who writes about Stormwatch mentions that its themes bled into The Authority and on into Planetary. It’s because the latter two titles are so incredibly highly regarded that it’s worth noting that the author figured out his voice for both here first. It’s interesting for its place in history and Ellis’s career as much as anything else.

It also helps to disguise the fact that, at times, Stormwatch can be a little rough around the edges. Part of the reason for that could be because this book was something Ellis inherited rather than created himself, the opposite of which would be the case with the later titles. This results in the author writing out numerous members of the existing cast and introducing his own new creations.

Authority stalwarts Jack Hawksmoor, Jenny Sparks, Swift, Apollo and Midnighter are all introduced here. So are the ideas of the Doctor and the Engineer. It’s clear at a glance that Ellis wants to be writing something wholly original rather than tinkering with the legacy of other people’s work.

The plots bear a striking similarity to The Authority. They’re on a smaller scale and tend to involve existing members of the team more, likely because Ellis didn’t have the sway at this point to use the approach he would later on, but they’re similar enough to the stuff turned out on The Authority to be an obvious precursor. It’s very much in the vein of shadowy cabals, secret societies and corrupt governments. Basically exactly the sort of thing Ellis has been doing for much of his career.

And yet it’s not solely just The Authority before The Authority. Ellis employs techniques that the “wide screen” approach wouldn’t lend itself to. Most obvious is issue forty-four. It’s a flashback story recounting the life of Jenny Sparks and employs artistic techniques that invoke various eras and titles, from pulp detective stories to Watchmen. It’s a less refined approach than what we would eventually see with Planetary but that it’s injected into just one issue, instead of across an entire series, makes it a little more focused.

This book is also of interest because it demonstrates the level of direction Ellis would garner within the Wildstorm Universe. As noted this was a book he inherited from other people. It was designed to sit alongside a wider range of titles and feature a level of crossover. By the time Planetary rolled around Ellis was essentially writing a creator-owned series in a shared universe. Stormwatch is the beginning of what would become Ellis’s impressive influence on an entire company’s output.

Content-wise the run is probably best known for a twist regarding one of the central characters. I shan’t spoil the nature of that here but I will say that it works well and adds a great deal to the plot. It’s also a rarity in comics in that it doesn’t happen for the sake of shocking or being a part of a company-wide crossover. It’s clearly something planned from the start. Yes, this is a vague paragraph. It’s tough to address a large part of the book whilst at the same time trying not to spoil it for anyone who’s not read the book (this is intended to be a recommendation after all).

If there’s one thing that I don’t especially care for about Ellis’s Stormwatch it’s the art of Tom Raney. It’s very of its time. You can tell from glancing at almost any page that it’s a nineties team book that was put out opposite the phenomenally popular X-Men. It would be overstating things to say it’s style over substance, but not by much. Something about Raney’s efforts just doesn’t quite gel. Whether its limbs being posed at peculiar angles, collapsing buildings looking like they’re doing things that defy physics (and not by design), or his sloppy approach to fight scenes (of which there are many) there’s always something just a bit off.

The below average artwork isn’t enough to stop Stormwatch being a very enjoyable read. Ellis produces some great work in its own right which becomes even more fascinating now that we have the benefit of hindsight to see where his career headed, both with specific follow-ups and with the general themes and tropes he’d adopt in general.

Sunday, 14 October 2012

The Authority





The make-believe worlds of Marvel and DC all too often take the concept of superheroes for granted. There is little sense of wonder or scale. It's the same group of goodies battling the same group of baddies over and over again, with only mild variations on a theme tossed in to keep long-time fans coming back for more. It's a state that has arisen because the two companies have become so big that they have to worry about things like marketing, meaning they can never kill off a character that’s even remotely popular because there's money to be made.

A criticism can be levied against the inhabitants of these fictional worlds too. If they are all-powerful then why have they never escalated their war against the legions of bad beyond the petty skirmish level? Working together these characters could create a utopia yet they choose not to.

The answer that they don't want to interfere doesn't cut it. Firstly they interfere on a daily basis, they just stop short of doing anything beyond maintaining a precarious status quo. Secondly the world they live in is real to them. It's their home. These people are scientists and heroes and gods, exactly the sort of people who should want change for the better.

The reason this never happens is simply that Marvel and DC are too scared of affecting major changes. They like presenting a world comparable to our own, for marketing reasons and ease of writing. To their credit Marvel have over the last year experimented with creating a more advanced planet in their Ultimate line of titles but you get the feeling that's more because sales had dipped and something needed to be tried to turn the ailing line's fortunes rather than because they thought it would be an interesting way of presenting an alternate Marvel universe.

Someone over at Marvel HQ should have read the original run of The Authority before they started this Ultimate endeavour. Launched in 1999 by writer Warren Ellis and artist Bryan Hitch it is the story of a group of super-powered beings forming a team with no allegiance to any Earth government and a self-imposed mission to save the world by altering it for the better.

The first three arcs see a realistic depiction of the response such a group would receive, with the media, governments, and the general populace all receiving a voice. The plot concepts are, for the most part, impressively large scale. After a relatively low key opening story in which tyrannical dictator Kaizen Gamorra (a character previously seen during Ellis's run on The Authority's spiritual predecessor Stormwatch) launches assaults on major Earth cities we see the gang tackle meatier opponents in the form of a full scale invasion from an alien-controlled parallel Earth and a gigantic alien that is essentially God.

These tales strike a careful balance between character moments and big fight scenes, the latter of which got the title pegged as the world's first "wide-screen comic." Keeping a sense of danger present is particularly impressive when you consider how powerful Ellis made his characters. Apollo and Midnighter are not only pastiches of Superman and Batman but also the world's strongest super-being and a genetically and technologically altered super assassin respectively. They can defeat any opponent in an instant yet Ellis manages to make them relatable and vulnerable.

Jack Hawksmoor is the ‘God of Cities’, needing to stay in metropolitan areas to survive. It's a moniker that has plenty of scope when it comes to powers and Ellis has plenty of fun tinkering with the concept. Swift is a human-bird hybrid who often felt out of place amongst such a powerful unit but is subtly used as a social conscience. The Engineer and the Doctor are a walking super computer with a mouldable body and Earth's great mage respectively, and team leader Jenny Sparks is a woman who looks twenty but was born in 1900 and can control electricity (and is a Century Baby, something that would become very important in one of Ellis's other Wildstorm titles). Each character is well formed and interesting enough to be able to carry a book in their own right. That Ellis has not only tossed them all into one book but manages to write them all equally well is a tremendous accomplishment.

The original creative team only produced twelve issues before moving on to other projects. They were replaced by Frank Quitely and a pre-Millarworld Mark Millar. They too produced storylines unlike those seen elsewhere in superhero comics, opening with a race between The Authority and a an outfit sponsored by a rogue megalomaniac scientist to find a baby born to be 'The Spirit of the 21st Century' with a story in which the Authority are dispatched by the world's various governments, replaced by more agreeable members. Millar keeps the plotting as tight as Ellis did and services his cast just as well, while Quitely proves a one of the few men capable of not being overshadowed by Hitch. Unfortunately Quitely didn’t stick around for Millar’s entire run (although it should be noted he doesn't stick around until the end of the run like Millar does).

Disappointing sales and concern at DC’s head offices over the title’s direction caused The Authority to be cancelled at the conclusion of Millar's third arc. Subsequent resurrections of the book have not reached the heady heights of those first 29 issues. The Ellis, Hitch, Millar, and Quitely run is well worth tracking down because of its inventiveness and dedication to shaking up superhero comics. It is a fine example of creative comic book ideas done right.


Critical information:
Writers: Warren Ellis and Mark Millar
Artists: Bryan Hitch and Frank Quitely
ISBNS: 9781840231946, 9781840232796, 9781840233711, 9781840234909