Flex Mentallo first appeared during Grant Morrison’s time
writing Doom Patrol. He was a throwaway addition designed to act as a parody of
a Charles Atlas advertising character as well as golden age comic tropes in
general. His power of flexing muscles, which sorted out seemingly any problem,
seemed designed to draw attention to how simple, which is to say wholesome and
free of worry as opposed to foolish or stupid, comic books of the past were.
The character was well-suited to a minor appearance in a
book like Doom Patrol. It was a title that thrived on being quirky and strange
and Mentallo’s oddball power and eccentric look (he wears a pair of leopard
print strongman trunks and a gabardine mac) were a natural fit. That was never
going to be enough for Grant Morrison. He had to pluck this one dimensional
character from relative obscurity and award him his own four issue series.
In principle that’s a decision that could have worked.
Had Morrison used the title as a tool to frame his feelings and thoughts on the
golden age of comics it could have been an interesting read. Mentallo would
have been the perfect creation for such a comic, being a modern creation
designed to ape the standards of a previous era he would have had a different
relationship to the source material than other characters. What’s more this is
a comic I can imagine Morrison having an interest in writing. He’s penned an entire
book on the history of superheroes and comic books in general. Imaging that
he’d like to write something in the golden age style is an easy leap to make.
But that’s not we’ve got. Part of the book’s trouble is
that it’s very difficult to say what we have instead.
It starts out well enough. We’re introduced to Mentallo
at an airport, where he stumbles across a case that needs to be solved and,
well, sets about solving it. His investigations quickly reveal that the man
he’s looking for is an old accomplice of his, The Fact, who Mentallo believes
to be a fictional creation. It’s at this point that we learn Mentallo is aware
that he used to be fictional too, but was drawn out of pages he was scribbled
on by his creator, Wally Sage.
It’s an intriguing premise that Morrison mostly ignores,
instead deciding that what his four issue miniseries needs is more ideas. He
revisits the idea of comic book characters being real at the end of the book
and we again get a glimpse of how good a concept it is. It’s revealed that the
world the book’s set in used to have thousands of superheroes in it, loving and
protecting the peoples of the world, but they ran into some bother and only
managed to save themselves by turning themselves into pure ideas that survived
in reality as comic book characters.
These revelations come out over just a few pages in the
fourth issue, rendering an idea stuffed with potential for greatness wasted.
It’s the standard problem with Morrison’s work: he tends to have pretty good
ideas but crams too many into a title, leaving them all frustratingly
underdeveloped.
Even by his kaleidoscope standards Morrison seems
unfocused with Flex Mentallo. He makes a big deal about how much raw creativity
goes into the comics kids draw for themselves but never really pays the thread
off or fully explains what his point is. He mentions parallel universes and
timelines continuously but they never feature in any meaningful sense. He
creates an incredible number of superheroes and –villains, with many of them
ironically seemingly inspired by the silver age of comics, that feel wasted.
Reading the series it feels as though Morrison is
desperate for it to be about
something. But he’s so desperate to achieve this that he tosses in too much and
the half-formed and unfocused results end up nothing but a disappointment. It’s
possible that someone could drag some sense out of Flex Mentallo with some
rereading but that person’s not me.
It’s ironic that a book with a central character based on
the most simplistic age of comic books is such a tangled, convoluted mess. It’s
also a shame. Frank Quitely does his usual job of transforming Morrison’s
script into something that is visually engaging, inventive and fun and the book
always feels as though it’s on the cusp of becoming really good. But it never
does. As nice as it looks, and perhaps sounds, this is not something I can
recommend.
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