Showing posts with label Gary Frank. Show all posts
Showing posts with label Gary Frank. Show all posts

Sunday, 7 April 2013

Supreme Power


Supreme Power is an eighteen issue series that tells a confined story. That doesn’t necessarily set the book apart as anything special. There are plenty of series that have a self-contained story across a similar number of issues. The story that’s told is not a particularly memorable one. It has its moments and benefits from some thoroughly inoffensive art courtesy of Gary Frank but there’s nothing in the plot that makes this anything noteworthy.

Yet it is noteworthy. This is Marvel giving us an origin story for DC’s top characters, albeit disguised a bit to keep everyone’s legal departments happy. The original DC creations cropped up gradually over the course of several years, all from the minds of different creative teams. That’s always put them at odds with Marvel’s top names, a large portion of whom were created or reinvented by Stan Lee, Steve Ditko and Jack Kirby.

The stories of who should be credited for creating what are well known, but no matter where the truth lies it’s generally acknowledged that those three men all contributed to sixties Marvel’s popularity surge to a greater or lesser extent. The small team at ‘The House of Ideas’ meant there was a familiar feel to all of the books. The titles didn’t all immediately begin referencing one another but the fact that the same artists were used helped to create a feeling of a single coherent fictional universe, as did the general approach taken: normal people with super powers. That so many new creations debuted around the same time helped too.

Marvel has always felt like it’s designed to be a shared universe. DC often comes across as a collection of characters with nothing in common beyond their names being owned by the same company. The DC Universe often feels like it’s been retrofitted to function as the setting for shared stories. It all stems from those different creative teams.

Obviously the benefit of hindsight plays an important role in Supreme Power. Marvel can jettison what they know won’t work and introduce new elements to the characters. Most of the changes make the familiar cast darker and edgier. It’s the old Marvel trick of making superheroes real people with relatable, or at least understandable, problems. Superman and the gang traditionally have very little to worry about beyond the latest supervillain threat while Marvel has usually gone out of its way to give its heroes things to worry about in their day-to-day lives.

Supreme Power sees Superman become Hyperion, a man raised by government agents posing as a loving married couple. Batman is recast as a night-prowling psychopath who has no problems with killing. Wonder Woman is Zarda the Power Princess, a far less benevolent figure that Double W. Doctor Spectrum replaces Green Lantern and is immediately set up as someone who can rival Hyperion’s power, and as someone who proves far more loyal to the United States to boot.

The only character who isn’t obviously burdened by an overabundance of problems is Blur, the Flash analogue. He’s a rarity in the book, someone who’s mostly happy to have the powers he does.

The idea of Marvel creating their own DC universe is not an original one. Supreme Power has its roots in 70s adversaries to the Avengers, the Squadron Supreme. They were a group of villains based on DC’s Justice League. Marvel had originally wanted to produce a crossover but legal complications meant they had to resort to blatant analogues instead. Later on a second gang using the same name crossed over from an alternate universe, battling the Avengers before they realised they were all good guys and made friends. So Marvel aren’t just borrowing from DC with this book, they’re borrowing from themselves too.

Various mentions of these former teams crop up throughout the Supreme Power series. The various names of the characters, for example. SP also features several touches that had proven popular on Marvel’s Ultimate line. George Bush appears as the President of the United States, and the world we’re shown is presented as contemporary and adult. Childish fripperies are a no-no in Supreme Power.

As I say, the story that unfolds is not the best. It’s engaging enough but it’s not the most interesting thing the series has to offer. That is very much Marvel’s take on DC’s characters, a bizarre updating of analogues they first introduced three decades earlier. Anyone interested in comic book alternate universes or seeing a more coherent and contemporary origin for DC’s prime players will find plenty to enjoy here.

Sunday, 16 December 2012

Tom Strong


Alan Moore titles are not known for their sense of fun. As highly regarded as they may be nobody would describe Watchmen, V For Vendetta, or The League of Extraordinary Gentlemen as joyful. Generally speaking the closest he comes to fun is a gritty title that has a sense of humour and cracks the occasional joke.

This is not the case with Tom Strong. From its opening issue it’s very clear that this is a far more light-hearted affair than we’re use to from Moore.

We also get a different storytelling approach from the writer. Moore usually works in multi-issue arcs and takes his time with storytelling. Here he focuses on stories contained within a single issue, which adds to the feeling of Tom Strong being a more fun affair than we’re used to. It lessens the reliance on continuity so prominent in comics and shifts the focus to the ideas and stories on display.

And what ideas they are! An empire of technological Aztecs that spans across several alternate universes, Nazis that have access to S.H.I.E.L.D.-esque airships and time travel, a sentient landmass, a race of volcano people, and cowboys from space (sporting third eyes) are among the creations on offer. None of the stories are predictable thanks to Moore’s invention and ability to surprise his audience.

The selection of artists help matters too. It’s not uncommon for a single issue to feature the work of three or four different artists as the plot jumps between past, present and future or flits into a parallel world. Regular pencil man Chris Sprouse is joined by Art Adams, Dave Gibbons, and Gary Frank, among others, who create a sense of carefree fun and give us some wonderful visuals. It lends Tom Strong a varied feel.

The quality doesn’t dip after Moore makes his final regular contribution with issue 22 (he would return to pen the final issue of the original run). He goes out with a bang by giving us a story that ties together many elements of his run on the book, eerily similar to DC’s love of multi-universe tales. Following that we get stories about creatures that are the wind of Millennium City, magical desert cities, space travel, and ghost women.

Tom Strong is a tremendously inventive book and one that perfectly captures the spirit of what comic books can be. They should be like this far more often. Too much continuity gets boring very quickly. Moore has his faults, but falling into the trap of meta-reference is not among them.