Showing posts with label Crown of Shadows. Show all posts
Showing posts with label Crown of Shadows. Show all posts

Sunday, 1 September 2013

Locke & Key: Keys to the Kingdom


After three six issue series readers were still keen for more Locke & Key. Joe Hill and Gabriel Rodriguez were happy to give it to them. But they altered their approach a little to keep it fresh.

Keys to the Kingdom is far more experimental with what Locke & Key can be than any of the first three volumes, both in terms of writing and artwork. The first issue sees Rodriguez channelling Calvin and Hobbes creator Bill Watterson for a story that plays with the idea of how we view things differently as we age. Youngest Locke child Bode gets the Watterson treatment as he feels left out by his siblings and unable to connect with children his own age. It’s a nice self-contained story that contributes to the whole as well as serving as a reminder for the main characters of the series. The different approach to the artwork is a welcome change and shows how talented an artist Rodriguez is.

The third issue also presents a non-traditional script. We follow the Locke kids’ adventures throughout a calendar month, each day getting anywhere from a panel to a page dedicated to it. Hill uses this as a chance to show the passage of time in a way that only comics can, and subtly moves his story and characters along too. It’s not a mind-blowing approach, but it’s something different and something that Hill utilises to full effect.

Hill is also far more willing to play around with the concept of the keys than he has been before. Previously he introduced keys almost reluctantly, always making sure they weren’t used frivolously and ensuring he looked at the full scope of all the powers a new key introduced. With Keys to the Kingdom he introduces half a dozen new keys, many of which have powers that could support a mini-series in their own right. A mirror key allows people to change their ethnicity while a Mr T style medallion (naturally featuring a tell-tale keyhole) imbues wearers with incredible strength and we get a tantalising glimpse of Kinsey gliding around with wings sprouted from her back.

In addition to those Hill also throws in some throwaway keys clearly intended to be humorous. We see a monster made from thorns and another made from chains, the latter being battled by a muscular Bode, an acorn key that has a strange effect on squirrels, and a teddy bear with an intriguing lock in the back of its neck. There’s a sense of fun to it all and you get the feeling that Hill finally feels comfortable to play around with his creation after getting his characters and the rest of the book’s mythology established. It was worth waiting for.

Previous volumes are not ignored and there’s no sense of this being the volume where Hill and Rodriguez slow down and decide to milk their creation. Along with the fun and interesting keys we also get more developments and revelations regarding the main story than we have in any previous volume. Dodge reveals his true nature in the closing moments of the sixth issue and the volume ends on a cliffhanger that plays on everything that’s gone before it beautifully. I shan’t spoil what it is here.

With its fourth volume Locke & Key continues to prove why it is one of the greatest comic books of the century. It’s a ceaseless parade of captivating ideas blended with a gripping story and really natural dialogue. It’s so well written that it almost makes you hope Hill and Rodriguez will renege on their promise to wrap the main story up after the sixth volume.

Sunday, 21 October 2012

Locke & Key: Crown of Shadows


What immediately leapt out at me when I first read the third volume of Locke & Key was Gabriel Rodriguez’s great work drawing shadows. A good comic book artist will give extra depth and life to their artwork with a clever use of shadowing. A better one will bring those shadows to life and give them a personality all their own.

That’s exactly what Rodriguez achieves in Crown of Shadows. The eponymous crown, when worn with the key inserted into it, allows the wearer to create and control shadows. The darkness is brought to life, fluid and bursting with character despite being stock foot soldiers for the sinister Dodge. It’s a wonderful idea executed perfectly by one of the greatest creative teams the industry has ever seen.

Elsewhere mopey, psychotic ghost Sam Lesser is revealed to still be hanging around Keyhouse after his demise in the closing pages of Welcome to Lovecraft. While he’s not exactly what you’d describe as balanced he has gained a bit of perspective since having his life ended and makes it clear his goal is to take the body of anybody foolish enough to use the ghost door.

As ever a great deal is packed into the six issues. Kinsey’s blossoming friendship with three of her peers at Lovecraft Academy lead to a tense stay underground and hints at a hidden past.  There’s a wonderfully large scale fight scene to enjoy in chapter five. Plus a mystery is introduced that casts a new light on Dodge’s motives and becomes a central part of the title’s mythology.

Joe Hill continues to prove himself as a first class writer, tackling pseudo-cool teens and drunken, depressed adults struggling with life with equal skill. The epilogue is a particular highlight for Hill’s wonderful characterisation. It’s a character piece centring on Nina Locke’s discovery of a lock and a small cabinet that fixes broken objects. It’s a well told tale that allows you to sympathise with each character in turn.

While the keys introduced aren’t as inventive as the Head Key seen in the previous volume the issues do a great job of adding layers of mystery to the overall plot arc. An excellent entry that asks more questions than it answers and ensures Locke & Key remains one of the most infectiously fun comics you’ll ever read.
 
Critical information:
Writer: Joe Hill
Artist: Gabriel Rodriguez
ISBN: 9781600109539