Showing posts with label 2000 AD. Show all posts
Showing posts with label 2000 AD. Show all posts

Sunday, 14 April 2013

Nemesis the Warlock


In the grim darkness of the far future one man wages a war on the oppressive Termite Empire (humanity). That man is Nemesis the Warlock, and he's not actually a man. He's an alien. That's actually the reason he's waging his war. Humanity, you see, is going to become a rather xenophobic bunch once we start encountering alien species. They're going to be outlawed and humans are going to have a rather bad reputation.

Well that's the story here at any rate, as told in the grim darkness of the pages of 2000 AD. The premise may suggest a serious tone that looks at the nature of segregation and oppression. To an extent that's true. This is one of the more political characters from the anthology magazines back catalogue, and those themes are explored.

It's not the sole focus of Nemesis though. That would have made for a dull, one note read with little chance of anything particularly interesting happening. There's a sense of grotesque humour present throughout Nemesis the Warlock and while the focus of it and the way it manifests shifts over the course of the books it never goes away. Whether it's backwater yokels being fearful of alien scum without comprehending how far they've drifted from the human gene pool or the stream of failures suffered by Torquemada, the head of the Inquisition, there's always something to stop things getting too serious.


This isn’t to imply that Nemesis is pure comedy. It has a sense of humour but it was written in part to give author Pat Mills a vehicle to express his displeasure and concern at the choices Margaret Thatcher was making as Prime Minister. The majority of storylines are influenced in some way by her premiership and Mills’ opposition to it.

The plot is simple enough. The idea started out as a handful of one-shots scripted by Mills and drawn by Kevin O'Neil (with later artistic contributions coming from a variety of other names, including a young Bryan Talbot). In these we didn't see Nemesis and only got a glimpse of his mission (the aforementioned war of attrition with the oppressive portion of humanity). They had a much smaller scale, with Nemesis seemingly only concerned with transport systems on Earth. When those proved popular lengthier storylines were planned, Nemesis had his backstory fleshed out, and we were introduced to the galaxy at large. It grew quickly into a book that allowed its creators to target religious zealots, dictatorships, Thatcherism, and the previously mentioned segregation and opression.

That's where Torquemada came in. In many ways Torquemada is a far more interesting character than Nemesis. I often find that to be the case with bad guys, although it’s usually due to the hero being poorly written and having no clear reason for being good beyond it being necessary for the plot. That's not true with Nemesis, we're shown that he has a family that he's fighting for and beyond that his motivations are kept blurred and vague. Which helps his appeal and believability a great deal. He clearly has something he believes in but it can’t be encapsulated in a handful of speech bubbles.

Torquemada is the driving force of the comic, the personification of what's wrong with the society we're presented with (and the one in which Nemesis was written by Mills and O’Neill). His manipulation of an entire race is an important tool in letting us know what the horrors of the world are, and he becomes more powerful once he's a ghost. Sounds a spoiler? It is, but not a huge one: Torquemada doesn’t stay alive for long.

Like much of the 2000 AD of its time Nemesis the Warlock can be hard to get into. It can help to take a break after the completion of a storyline. It's a pretty dense series to try ploughing through in a day but it can be done. As long as you read it at your own pace I think you'll enjoy it. It's well written and has something to say. Not enough comics (or books, TV shows or films for that matter) can make that boast.

Sunday, 24 March 2013

2000 AD prog 1824


It’s become all the rage for comics to provide jumping on points for new readers. Every couple of years DC produces a summer crossover rejigging their fictional universe(s), pushing one character to the fore and shunting others out of the spotlight. Marvel has taken to printing issues with point one attached to their number to denote that it’s a particularly new reader friendly issue, not just the beginning of a new story but a story that explains the cast and their relations with one another to ease in the uninitiated.

Outside of the big two guys like Mark Millar and Mike Mignola tend to write in miniseries. They pipe out an above average number of issues with a number one printed on the front, ideal places for casual or new readers to start out.

This sort of approach is not unfamiliar to 2000 AD. Being an anthology book new tales have always started regularly, providing a good place for new or lapsed readers to get stuck in. They’re rarely marketed as such though. They’re just part of the way the book’s always worked.

Until recently that is. By accident or design (probably the latter) prog 1824 is an ideal buy for anyone who’s never picked up an issue or not read one in a while. It’s been touted as such by the company too. This, coupled with the title’s recent inaugural foray into inter-strip crossovers, could indicate that 2000 AD is changing tacks with regard to how it’s perceived alongside comic producers who put out numerous titles each week instead of just one.

Prog 1824 is comprised of four strips. It opens with a Judge Dredd tale. This is a logical choice as the character is easily 2000 AD’s most famous creation. I’ve never been a huge fan of Dredd so I was never going to be wildly into this story. It did what it needed to do and seemed to be a fine example of what Dredd’s known for.

The plot? Someone tries to assassinate a high ranking Judge but Dredd saves them in the nick of time. There’s a bike chase which ends with the would-be-assassin escaping and Dredd barking that he (or she or it) must be brought in at any cost.

That’s followed with the return of Dandridge, a character first introduced in 2009. We don’t see him until the final panel, but the build-up to his appearance makes it clear that he’s a playboy adventurer type in the vein of James Bond and various British TV spies from the 70s. That’s backed up by him clearly being patterned after Jason King. The tone of the title is very much in the spirit of King’s show, as well as The Avengers.

The world of Dandridge (another character I’m not overly familiar with but one I have more time for than Dredd) is interesting, based on these five pages. Ghosts seem to be a standard part of life while the secret service has access to cyborgs with golden cannons in place of stomachs. There’s a golem too. And some pub patrons that look like they’ve just stepped out of the 1970s.

There’s no real plot to speak of. It’s essentially one long setup for Dandridge’s intro. It was still enjoyable though, a testament to the writing ability of Alec Worley and Warren Pleece’s artwork. Pleece’s work in particular is excellent. His panels are detailed but never overly busy, and he does a fine job of nudging the story along without rushing things.

Tucked away before the final entry in the prog is Tharg’s 3rillers: Survival Geeks. This opening instalment is a pleasing read, despite its Americanised (by which I mean overly produced, I think) art style it’s a very British strip. References to the BBC, bus stops and Topshop are all well and good, but what really makes it clear that this is proud to be British is a reference to Paul McGann being in Doctor Who. Yeah it’s a bit Russell T Davies and Queer as Folk, but it’s a joke a creative team from outside the UK would be unlikely to make, even if they were fans.

A girl wakes from a one night stand to find that she’s spent the evening with one of three members of a household that jumps between realities. It’s a delightful (if somewhat unoriginal) premise that could easily run for years. It’s currently got three issues to prove itself and the mettle of its creators. Sadly the ending, which sees a Dark Lord turn up riding a cross between a xenomorph and a dragon, didn’t quite match the tone of the preceding pages.

The issue closes with the return of Stickleback. I’ve reviewed the first collected volume of this character’s exploits before (read that here). In short I enjoyed it. While D’Israeli’s artwork is as rich as ever the writing is not as welcoming and inclusive as the jumping on point hype would suggest. With no prior knowledge of the character I imagine the opening part of Number of the Beast is an alienating mystery. Even being familiar with the character didn’t help me to fathom what was going on.

Hopefully things will become clear as the story unfolds. Assuming that’s the case Number of the Beast part one seems to work well enough as the opening part of an ongoing tale. It certainly ends on a high note: a single page splash that sees three giant mechanoids towering over a backstreet with sees dinosaurs and lizardmen weaving between to Victorian gentlemen and a billboard advertisement for the London Overground. It’s the future mixed with the past, a fitting image for an introductory issue of 2000 AD to end on.

Sunday, 17 February 2013

Stickleback


2000 AD, I’m told, used to be a must-buy for every comic fan in Britain. It was the home of Judge Dredd, Nemesis the Warlock, Strontium Dog, and the ABC Warriors. It was the comic you bought for a sense of humour and a healthy dose of creativity. Perhaps more importantly it was the comic that gave early career exposure to creators and artists such as Alan Moore, Neil Gaiman, Garth Ennis, Alan Davis, Steve Dillon, Grant Morrison, Kevin O’Neill, and Dave Gibbons. 2000 AD earned a reputation early on in its life as a book of very high quality, and one that wasn’t afraid to give unknowns a chance.

Sadly the modern 2000 AD has lost a little of this lustre. The dark drive Marvel and DC undertook in the 80s and 90s, ironically spearheaded largely by writers and artists who had received their starts at 2000 AD, stripped away part of the mystique of the British title. So did the increased availability of those companies’ titles in Britain.

While the weekly release still features the likes of Dredd it’s rare for a series to reach the heights of popularity enjoyed by strips decades ago. Occasionally though there are still flashes of ingenuity when a particularly enjoyable strip gets commissioned. One such title was brought to us in 2006 when writer Ian Edginton and artist D’Israeli brought us Stickleback. Despite the familiar mix of steampunk and Victoriana it felt fresh and exciting.

The first set of issues, collected under the name England’s Glory, introduces us to the titular Stickleback. Clearly meant to put readers in mind of Sherlock Holmes’ nemesis James Moriarty, he is a criminal mastermind with a gaggle of freakish henchmen at his beck and call. He bears a deformity himself: his spine spikes out through his back, visible in an ever-present sight gag sticking through whatever he happens to be wearing.

It’s this physical attribute that gives the character his name apparently, although I’m a little unclear as to why. I always thought a stickleback was a type of fish.

The pacing of the book is predictably good. That’s a trick that 2000 AD titles usually pull off well, thanks to the six pages generally given to each instalment of a story. It means that more plot has to be packed into a smaller amount of space than the comics of larger companies, discouraging authors from including anything that can’t be deemed essential.

The supporting cast of criminals are based on tropes of Victorian literature. There’s a tribal midget with a blowpipe, a giant strongman, conjoined twins, and a well-to-do gentleman who’d pass fine in polite society if it weren’t for his charred skin. It’s surprising how little they appear across the first (and currently only) collection’s pages, but Edginton does a good job of making them seem as though they mean something by giving us reasons to empathise with them.

Opposing Stickleback and his crew are Detective Valetine Bey and Sergeant Leonard Chips. Their status as law enforcers means we’re expected to view them as villains, being that the protagonists are criminals and all. They’re enjoyable enough characters, although for the first part of the collection it feels as though they’re a little too prominent.

The book follows the criminals’ misadventures in and around London, covering other elements of Victoriana. Far eastern mummies, clanking robo-men and Lovecraftian horrors (perhaps they’re a little later than the Victorian Age but they feel like they belong) all crop up to interact with gang. Action is the order of the day.

Truth be told the stories, while well-constructed and readable, aren’t going to blow your mind. Plot twists tend to feel a little underwhelming and it’s left to the imagery and artwork to hold the reader’s attention. D’Israeli’s art is wonderful to look at, suffused with plenty of detail but never seeming overly complex. His use of deep shadows and knack for conjuring up striking characters that appear only in a few panels marks him as a great talent. He’s definitely someone who deserves to be more highly thought of than he is. It’s a shame that his art style isn’t something mainstream comics are interested in using.

Stickleback is a quirky little title with a unique blend of ideas aided by fantastic artwork. It proves that 2000 AD still has access to writers and artists who can turn out something worthwhile that isn’t part of the company’s larger history. It also shows that the compilation book can still be relevant if given a chance. Perhaps Tharg should get around to releasing a second volume.

Sunday, 19 August 2012

The Dandy


When I was young I would buy The Beano every week. I don’t have many memories of the content but I remember enjoying the comic and many of the characters. I would receive The Beano Annual every Christmas and skim through it reading the stories involving characters I liked.

Dennis the Menace was a favourite, partly thanks to Gnasher. I was less interested in Minnie the Minx, whose particular brand of anarchic tomfoolery seemed identical to Dennis’s. I branded her a rip-off and avoided her.

I was never a regular reader of The Dandy. I owned some annuals picked up from car boot sales and passed down to me second hand, but I found the characters less appealing than those appearing in The Beano. It didn’t really appeal to me. I distinctly remember thinking that it wasn’t as funny.

On Tuesday 14th August The Dandy was trending on Twitter for a while, as was #saveTheDandy. It had been revealed that there was a very real possibility of The Dandy ceasing publication because its readership has become so poor in recent years.

I had a look through some of the comments that were being made and quickly realised one of The Dandy’s key problems: it’s priced at £1.99. It also became apparent that the same cast of characters were being trotted out as when I would read annuals as a child, which struck me as odd as well. I had expected a few names that I didn’t recognise to appear.

I decided that it would be unfair to write the title off without actually looking at it though, so I decided to buy the latest issue to read through. This revealed another problem the publication is facing: I visited nine shops before I found somewhere that had it in stock. If it’s hard to track down it’s going to be hard to buy.

As it’s essentially an anthology The Dandy is a mixed bag in terms of quality. I was surprised to find that Desperate Dan, the title’s most recognisable character, appeared in only one strip on the back cover. Meanwhile Korky the Cat, a similarly recognisable face, was reduced to a brief appearance on a page encouraging readers to submit jokes.

While I fall a little outside of the target age range I still found things to enjoy. In addition to Desperate Dan I enjoyed the two Grrrls! strips, My Dad’s a Doofus, Bananaman, Olympikids, and Mega-Lo Maniacs. Anyone familiar with The Dandy will possibly have noticed that three of those strips are by one man: Jamie Smart. His thick line work and expressive faces were a wonderful discovery. He’s someone I’d like to see more work from in the future.

Being a former Beano reader it was also a joy to see the artwork of Nigel Parkinson again. His one page Banana Bunch strip featured some of the most detailed art of the entire issue, each panel packed with movement and personality. Even something as simple as a panel drawn in silhouette stood out, simply because I hadn’t expected to find that level of quality given to a children’s magazine.

Sadly, and predictably, there was some pretty ropey material too. The Bogies (featuring Bogie Won) was a barely veiled Star Wars pastiche starring lumps of green snot and a golden robot. I appreciate it’s a kids title but that doesn’t necessitate the inclusion of disgusting subject matter. And surely there must be something more recent that could be homaged ahead of a franchise that first saw life in 1977.

Professor Cheese’s Olympic Wheezes, Spotted Dick and Silly Moo were all fairly humdrum and unimaginative, while a three panel strip featuring Wolverine (yes, that Wolverine) performing magic was just confusing.

While I did find enjoyment in issue 3594 of The Dandy I don’t believe there was enough to warrant the relatively high price tag. If The Dandy is to remain aimed primarily at children then a lot of work needs to be done to compete with the dozens of TV channels and hundreds of computer games available to them.

Children of today have so much choice that spending two pounds on something that will only last them an hour is unappealing. Right now The Dandy either needs to be reinvented with fresh characters relevant to today’s kids. Lazy gags about mobile phones don’t cut it in 2012 because most kids are unaware that they used to be carried in briefcases.

My suggestion would be keeping the same tone but trying to attract a greater range of aspiring comic book writers and-or authors in an attempt to see if a new character catches on or the title can gain a reputation for being somewhere young talent can be seen (which would make it more appealing to adult comic fans). It’s a lofty goal but there’s no reason The Dandy couldn’t strive to be a U rated 2000 AD.

It would be sad to see such a well-established title cease publication but having read an issue I’d understand if it did.